Events like Hit Parade, Dizzy Heights, and The Whirlygig are obstacle courses where you run from the start to the end, avoiding moving objects and trying not to get knocked off platforms (falling in these events generally take you back to a checkpoint in the course, though in Slime Climb, falling into the rising slime is an instant elimination). Round and RoundĮach game is divided into rounds, each of which is a randomly chosen event from a selection of about two dozen.
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It’s a rewarding format that gives tangible rewards for doing well even if you don’t win the full game, rather than simply providing amorphous experience rewards and otherwise not acknowledging your progress if you aren’t number one, like in most other battle royale games. And if you win multiple rounds, but don’t win the game (the most likely scenario), you get a couple hundred. If you win the game, you can get over a thousand. If you’re eliminated in the first round, you only get a handful of each. The better you do in a game, the more experience points and kudos you earn. Winning games also give you gold crowns, which are an even more limited currency for buying even more special cosmetic options like the aforementioned publisher-themed costumes. You also win Kudos, the game’s currency, that you can spend on other costume items in an in-game store with a small, rotating selection. In typical battle royale fashion, you gain experience points that let you gain levels over a season, with each level giving you a new item or more resources.
Patterns, color palettes, and costume components are all unlockable items you get as you play the game.
When a crowd of 60 players gathers at the start of the first round, each in their own colorful outfits, it looks like an army of eager game show players wrapped in wacky foam rubber costumes.ĭon’t expect to get your ideal outfit together at the start, though. Additional costume components, such as dinosaur heads, milkshake tops, and even game publisher-themed costumes (like Jacket from Hotline Miami, with a chicken head of its own) fill out the inventory. This stylized, cartoonish character design enables extensive customization, with multiple patterns and color palettes available for the jelly bean bodies. Instead of realistic humans, Fall Guys' characters resemble big jelly beans with only eyes, arms, and legs. The playable characters are a bit different from the usual game show contestants, though. Even system messages look like broadcast chyrons, appearing in stylized boxes that slide onto screen like the captions identifying different players in a game show. Interludes between rounds show player-characters being pushed out of alcoves and falling off the screen, while large text declares how many folks have been eliminated and how many remain.